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Grunt - Ringworld Alpha

The Grunt for the Halo fangame Ringworld Alpha
Armour Mid Poly, Skin Model/Textures by Collin Boudreaux: https://www.artstation.com/collinboudreaux
I was responsible for creating the armour's High Poly, Low Poly and Textures, as well as implementing the materials into Unreal Engine 5 with a custom Iridescence shader.
Model was textured in Substance Painter, Rendered within Blender, Normal, AO, Curvature and ID maps were baked in Marmoset Toolbag (In engine shots will be added at a later date coinciding with an official reveal)
Studio setup by Nihal Rahman: https://www.linkedin.com/in/nihal-rahman-049b05229
Follow the project here: https://twitter.com/RingworldAlpha

Base Grunt

Base Grunt

Base Grunt Rear

Base Grunt Rear

Base Grunt Rear (No Pack)

Base Grunt Rear (No Pack)

Base Grunt Closeup

Base Grunt Closeup

Base Grunt Turnaround

Grunt Minor

Grunt Minor

Grunt Major Colour Scheme

Grunt Major Colour Scheme

Grunt Major Rear

Grunt Major Rear