The Grunt for the Halo fangame Ringworld Alpha
Armour Mid Poly, Skin Model/Textures by Collin Boudreaux: https://www.artstation.com/collinboudreaux
I was responsible for creating the armour's High Poly, Low Poly and Textures, as well as implementing the materials into Unreal Engine 5 with a custom Iridescence shader.
Model was textured in Substance Painter, Rendered within Blender, Normal, AO, Curvature and ID maps were baked in Marmoset Toolbag (In engine shots will be added at a later date coinciding with an official reveal)
Studio setup by Nihal Rahman: https://www.linkedin.com/in/nihal-rahman-049b05229
Follow the project here: https://twitter.com/RingworldAlpha
Base Grunt Turnaround