The Jackal for the Halo fangame Ringworld Alpha
Original Model, Rig and skin textures by qwertzxd: https://twitter.com/qwertzzzxd
I was responsible for texturing the undersuit and armour, as well as implementing the materials into Unreal Engine 5 with a custom Iridescence shader.
Model was textured in Substance Painter, Rendered within Blender (In engine shots will be added at a later date coinciding with an official reveal)
Studio setup by Nihal Rahman: https://www.linkedin.com/in/nihal-rahman-049b05229
Follow the project here: https://twitter.com/RingworldAlpha
Turnaround Render