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Psittacosaurus

This is a Psittacosaurus that I sculpted in Blender and textured in Substance Painter. The quills on the tail use the new hair system for Blender introduced in 3.3
It's based on the Reconstruction of Psittacosaurus sp. SMF R 4970, textures are based on skin and pigmentation patterns found in the fossil. (https://www.researchgate.net/figure/Model-of-Psittacosaurus-Based-on-Skin-and-Pigmentation-Patterns-on-SMF-R-4970_fig2_308156449)
This is my first attempt at organics, so I am just beginning and will improve over time. I am proud of what I achieved for my first time and I made some mistakes that I will be able to patch up in my next sculpt.
Feedback is welcome but please keep it constructive.

The model in an approximation of what the environment of Psittacosaurus would be

The model in an approximation of what the environment of Psittacosaurus would be

Model with final textures applied

Model with final textures applied

Normal bake, Mesh is 177k tris

Normal bake, Mesh is 177k tris

Mesh wireframe

Mesh wireframe

Retopologised Sculpt (Normals were baked from here)

Retopologised Sculpt (Normals were baked from here)

Base Sculpt

Base Sculpt