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Beam Rifle - Ringworld Alpha

The Beam Rifle for Ringworld Alpha
This model was based on the Beam Rifle from Halo 3, but incorporating details and elements from the other games to give it a more unique appearance.
I was responsible for creating the High Poly, Low Poly and Textures, as well as implementing the materials into Unreal Engine 5 with a custom Iridescence shader.
Model was textured in Substance Painter, Rendered within Blender, Normal, AO, Curvature and ID maps were baked in Marmoset Toolbag.
Follow the project here: https://twitter.com/RingworldAlpha

Main

Main

Side

Side

Upper Back

Upper Back

Back

Back

Front

Front

High Poly Model

High Poly Model

In-Engine

In-Engine

In-Engine

In-Engine

In-Engine

In-Engine

In-Engine

In-Engine