The Beam Rifle for Ringworld Alpha
This model was based on the Beam Rifle from Halo 3, but incorporating details and elements from the other games to give it a more unique appearance.
I was responsible for creating the High Poly, Low Poly and Textures, as well as implementing the materials into Unreal Engine 5 with a custom Iridescence shader.
Model was textured in Substance Painter, Rendered within Blender, Normal, AO, Curvature and ID maps were baked in Marmoset Toolbag.
Follow the project here: https://twitter.com/RingworldAlpha